Tag Archives: mining

GAGA Crime and Punishment

3 Jun

justice statue.jpeg

Following the end of the Second Corporation Wars in 2920, the GAGA established a well-defined criminal justice system with clearly delineated approaches to crime and punishment.

The GAGA assembly drafted a Galactic Citizen’s Bill of Rights with a section dealing with citizen rights and criminal activity, entitled Rights of the Galactic Citizen. In one of only four unanimous votes of the GAGA Assembly, it was determined that the main drive of the GAGA was to create and maintain effective, productive citizens with access to basic amenities of life through the GAGA, and to ensure that citizens could be made as productive and effective as possible for the duration of their natural lives, then determined to be 120 years. As part of this declaration, minimum levels of mobility, health, nutrition, access to amenities and freedom of opportunity were laid out.


In addition, the GAGA Criminal Defense Committee laid out in 2924 a then current list of crimes along with a table and flowchart of rehabilitation entitled The GAGA Criminal Rehabilitation Flowchart.


This document is updated every five years, following Galactic vice-presidential elections. In it are laid out a comprehensive list of crimes, the ways in which such activities reduce the effective productivity of the citizen and a list of possible causes for, and remedies to, the underlying discordances that caused the criminal activity.

The Committee was able to, with relative certainty, come to fairly strong determinations of the reasons for criminal behaviour due to the long exposure of its citizens to a variety of different environmental situations. With over a thousand years of data to collate, psychiatrists, doctors and other specialists had come to understand that in addition to the age-old pressures of hunger, dearth and addiction, there were also various environmental causes for a pre-disposition to crime. These included exposure to the wrong kinds of electromagnetic, geomagnetic and celestial energies, buildup of various heavy metals in the body, exposure to various micro-organisms, chemicals and other substances. The GAGA also realized that what was a healthy and conducive environment for one individual could be a suppressive and toxic one for another, leading to criminal mis-behaviour that was largely due to misplacement of the individual.

For this reason, Galaxy-wide baseline psychological and physical evaluations were made mandatory starting in 2930. Children were evaluated with scanning technology shortly after birth to determine the scope of their baseline physiology, basic receptiveness to conditioning/creative thought, predispositions for certain conditions and relative susceptibility to various exo-environmental forces.


Every seven years, citizens were given re-evaluations to mark out their continued development and try to find ‘stresses leading to criminal activity’ and remedy these before they turned to transgression of the law.

The system, while effective in limiting a great deal of crime, was not infallible. Resources were often pinched at certain times, leading to ‘lost generations’ in the GAGA. These individuals were more predisposed to transgression activities, and fell into the Galactic Universal Rehabilitation (GUR) wing of GAGA resources.

The GAGA Criminal Rehabilitation Act was established with the aim of “determining the definitive cause of criminal activity in the individual” with an eye toward “redirection of the individual’s energies, using re-education and relocation to allow the transgressor to maintain as full participation as possible as a Galactic citizen.” As part of this, the GUR was created to take criminals convicted by GAGA courts and rehabiliate them into society. Any citizen of the GAGA received two rehabilitations and relocations for their grevious crimes. On the third crime committed on the GAGA’s Grevious Crimes list, the individual would be taken to a prison colony for use by the GAGA itself. These colonies were generally harsh but humane, although several notable degradations are on record.

During the first rehabilitation process, the GAGA’s complete physio-psychological evaluation would be examined. The Flowchart was consulted to determine if any environmental stresses, toxic buildups or other physiological abreactions had occurred. If this was found to be extant, then the GUR would remedy them, re-evaluate the individual and prepare them for reintroduction to society. If any psychological issues still remained- counter-productive conditioning based on the aggravating factor, abusive habits etc- then re-education, conditioning and behavioural therapy were given.


Once the individual passed secondary evaluations, they would be re-introduced to the GAGA. This involved giving the individual a new identity card and placing them in a new sector of the Galaxy. Restrictions on travel, work and other activities stayed on their permanent GAGA file- these restrictions prohibited the individual from exposure to the stressors that induced the crime.

Over 85% of criminals thus rehabilitated stayed contributing citizens and had no further criminal activity of note.

The remaining re-offenders, once convicted of their secondary Grevious Crime, would be sent back to GUR facilities. A secondary physio-psychological evaluation would take place, and remedies were applied. More intensive re-education and psycho-social rehabilitative measures would be taken, including aversion chips, cybernetic implants and neural stabilizers to prohibit certain negative activities. Once the individual passed a secondary examination that proved them ready for re-habilitation, they were again re-introduced to GAGA society, this time restricted to certain sectors/quadrants of the Galaxy, dependent upon the indivudal’s environmental limitations.


On the third transgression, individuals were given a final GUR re-evaluation and a definitive diagnosis for their recidivism was delivered. These criminals were sent to work camps and GAGA outposts on the edge of the Galaxy, either to work in basic labor units for GAGA resources, or as ‘place-holders’ on the frontiers of the Galaxy, to stake GAGA claims. Life was remote and assistance minimal, but the GAGA would still check in every few months with evaluators for compliance to Rights of the Galactic Citizen Act. Although most asteroid work camps and remote colonies functioned within baseline parameters, corruption and smuggling were rampant; as a result, sometimes the level of care fell well below GAGA standards.



GUR and GAGA workers had the right to comandeer any camp or colony that was sub-par and rectify the situation, up to and including taking command of it. Any officials of these camps that were found guilty of transgressions leading to the poor conditions were themselves charged with criminal violations and entered into the GUR system.


Halvorrsson Trie

15 Jan

Developed by Ivor Halvorrsson, father to biochemist Annanth Halvorrsson and CEO of Halvorrsson Industries, the Trie is a biotechnical oxygen scrubber for use in confined and polluted spaces. A more durable, outdoor version is also available, known as the Outdoor Advanced Cleaning Trie, or OAC trie.

The principle is simple. Bioengineered leaf structures made from specialized cholorplasts scrub not only carbon oxides but heavy metals and trace elements out of the air, as well as removing certain radioactive beta particles. Each scrubber is connected in a series, and all are joined to a centralized hydroponic system in a pleasing configuration that mades the individual Trie unit resemble an Old Earth tree. The central circulation unit is configured often in a tall, willowy trunklike manner and is often painted like a birch or aspen tree- the scrubbing units are made in molds that mimic the leaves of the aforesaid plants. Certain models of Tries have been made to resemble climbing ivy or other vines, and Ivor Halvorrsson has added small diode lights to some Tries that are powered off of the chemical energy derived from the scrubbing cycle. The diode lights are installed on the Trie in the form of flowers and butterflies, lending a certain ephemeral beauty to each Trie.

Tries are used extensively in space station habitats, HyperDrive ships and enclosed domes throughout the GAGA. They are one of Halvorrsson Industries’ top selling products. In 3025, Ivor won the GAGA Nova award for best new invention for his Trie 1.0. In 3052, Halvorrsson won the GAGA Humanitarian Work Award for Best Bioengineered Product and was presented with his award by the President of the Universe, for whom Ivor had designed a specialized Trie in her honor, featuring blood red flowers with pink illumination and large, emerald green tropical style leaves.

Dukh Project

13 Jan


Also known as The Spiriters, The Dukes of Doom

All of the aforementioned are pop culture references to an above top secret group said to abduct and study citizens of the GAGA who are subject to extreme psi-oriented alterations to their genetic code.

It has been long recognized on resource or toxin-heavy planets (like Sasha Wheaton’s homeworld of Dalton) that the pollutants cause mutation in the genetic stock of the inhabitants. Most of the alterations to the inhabitants are prohibitive to life. However, some are born with psionic, psychic and telekinetic abilities, as well as physical qualities, that are regarded as evolutions. When these beings are recognized by the beaureaucratic engines of the GAGA, they are often removed from their homes and spirited away by unmarked military personnel.

Tales of these Spiriters spread amongst the row houses, through transport chains and into the galactic consciousness. The urban legends vary considerably from planet to planet in the GAGA, but the general consensus is that the Spiriters remove the residents to a centralized location where they run horrible, invasive experiments on them to try to unlock and understand their psychic abilities.

Although there is absolutely no official record of the Spiriters in GAGA or GAF documentation, conspiracy researchers have found reference to something called The Dukh Project- named for the Old Earth Russian word, Spirit. As the historic Communist regime in Russia conducted in depth experimenteation on their own psychic populace, and was known to allow pollution to mutate their populace in order to examine its effects on their genes, the connection was made between this nearly unknown Project and the well-documented Spiriters.

The Russian word for Spirit’s similarity to the Old Earth aristocratic term, Duke, has resulted in slang designations of Dukes or Dukes of Doom for the people who take the altered citizens away. This catchy term has cemented the Spirters of the Dukh Project into the pop culture consciousness of the GAGA. Several songs, including one by Sinniq B, feature imagery from this phenomenon. A series of three movies featuring elements of the story was first a horror franchise, then a children’s cartoon series, named The Dukes of Doom. While popular in the Alpha Quadrant, it is prohibited for airplay in the more resource heavy Gamma Quadrant.

As to actual facts related to the Dukh Project, it is rumored that it is supervised ultimately by the President of the Universe, Gabrielle. The President has disavowed any knowledge of the project apart from the pop culture franchise and its associated legends. An intrepid researched known as Q.T. Langley uncovered a Telamer memo to the GAGA Executive Branch with the words Dukh Project contained in it, leading to wild supposition that the aging Telamer race is using its adopted human inheritors as guinea pigs to develop… something. What that something is, however, is open to as much speculation as the dubious existence of the Dukh Project itself.

-Tony Stark.

Week Long Encyclopaedia Galactica Blitz!

12 Jan

daltons daughter cover


To celebrate the release of Dalton’s Daughter in ebook and print formats, GAF Mainframe has joined forces with Encyclopaedia Galactica to provide a week-long cavalcade of entries on subjects taken from Virginia Carraway Stark’s excellent book!

Tune in here every evening to read a new EG entry featuring fascinating backstories and tidbits about the exotic world of the GAGA.

Learn about the reality of Sasha’s training destination, Easty-Westy, the GAF Officer Training planet.

Read about the secretive organization thought to be responsible for the kidnapping of Sasha’s sister, Anastasia.

Discover the intricacies of the Martial Space station where Sasha trained… and more!


Join us all week for a Dalton’s Daughter easter egg extravaganza!


– Tony Stark

Western Short Story Submission

7 Jan

This submission is from Will Norton, whose standalone character Spencer gets everywhere in the Galaxy… in this installment, Spencer tangles with some western-inspired technologies in the middle of his old-fashioned heist scheme gone wrong.


Space Stranded

Will Norton

His space duster shimmered in the starlight.

He thought he had seen movement on the outside of the ship and had suited up to go out and take a peruse.

His ship was now officially a piece of shit. Spencer hadn’t even managed to get the hyperdrive fixed and he was stuck out here until he found some way to come up with the cash for parts. The nubulizer vacuum was shot and there wasn’t any way to fix that.

His own fault. He had been trying to make the HyperDrive go a bit more efficiently. He had really barely been in hyperdrive, more like a slightly manic cruising speed. The nubulizaer vacuum was dark blue and filled with the light of what looked like dozens of stars. It was a beautiful piece of equipment and it slipped from his drunken fingers and smashed on a bolt on the seamed metal floor.

That was it for him. No more HyperDrive and he was stranded in a remote region of the Gamma Quadrant.

His standard equipment was working fine and he had enough dried food to last him for several months, especially all by himself, his engines were fine for cruising around at sub-light speed, but he wouldn’t get anywhere fast. He had set a course for the nearest planet, some mining dump he had never heard of before. The alcohol shortage was his number one concern.

He was worried that when someone finally picked up up his distress beacon signal and rescued him that he’d be sober. That was the last thing he needed.

Spencer had considered blowing the air lock and blasting himself and the contents of the ship into space. He decided to finish off the liquor supply first.

The problem was that the ‘Jump Junker’ wasn’t his ship. He had stolen it and had been on the run ever since. It hadn’t gone well. He had tried to disengage it from the cruise ship where it had originally served as a limo for Berger Bergenbanks.

He had a great plan for the heist and it hadn’t worked out according to plan at all. The surveillance had been wired into the cruise ship’s security system and when he had tried to disengage the system alarms and lights had gone off. The locking mechanism had taken his aging fingers longer than he had planned to disable and the security guards had been up his ass when he fled from the ship’s wake.

He had spent days getting out of range, dodging and hiding and had first noticed that the HyperDrive was due for maintenance and wasn’t functioning anywhere near peak.

“Cheap billionaire bastard,” Spencer muttered under his breath as he checked the console inside his suit for fifteenth time since he had put it on.

He hoped a rescue would come soon, he wanted to be out of his mind drunk when they locked him up.

The atomic gemstone collection that he had been assured by his source would be in the safe in the Jump Junker wasn’t there. He didn’t know if Bergenbanks hadn’t brought it with him, or if he had taken it on the cruise with him or what had happened. He had seen pictures of it, even watched a documentary on them on Holo-8. They would have been his retirement, but now his retirement was going to be handled by the GAGA court as soon as they read the identification number on the distress beacon. It would read hotter than the vodka was on his raw throat.

There hadn’t been any gems atomic or otherwise on the ship that had started off as being well put together and now, a meteor storm and a constant drinking binge later, was a floating scrapheap.

He had put on his space duster, a beautiful piece of equipment that was coloured much like a nebulizer. Dark and looking as though it was covered in magic dust or starlight, it gave protection from the cold of space and was a perfect camo against anything space had to offer. Crawling on the outside of the ship, drunk and convinced that he had seen something out here.
There were closing in on him then. He could hear them.

He could hear the sound of their ships.

But he couldn’t see them. Where had they gone? There wasn’t anywhere to hide out here. He whipped around, there was no one there. He had to get back inside. The nearest planet was still a distant dot, more of brighter star than anything that looked like a aplace people could live. Space was spinning around him…

Space wasn’t spinning, the ship was spinning. He scrambled along to ship’s slick surface to the hatch door, he couldn’t find the hatch door. He was too drunk to handle this. He felt his way along. He thought he was going to be sick.

He knew he was going to be sick.

He opened his eyes briefly to try to settle his stomach and caught a spinning star in his sight. He threw up inside his expensive space duster.

Vomit blocked the view screen. There was a terrifying whistling noise. It was the sound of the air vent being blocked with chunks of the pea soup he had eaten with is lunchtime vodka.

Spencer flailed at the screen frantically with his hands, forgetting that it was sealed from outside ingress. He tried to shake his head and felt an even more terrible thing, the feel of his magnetic boots slipping away from the side of the Jump Junker. He was gently and surely spinning off into space. His air would last him for another ten hours, long enough to sober up, he thought bleakly. He could see enough out of the corner of the screen to think of how much it looked like the nebulizer out there. He thought he was going to be sick again.


Thanks, Will, for your great contribution!


More story submissions coming up later this week!

-Tony Stark.


Galactic Armed Forces Starship Classes and Classification System

1 Dec

“Having the classes of ships explained to me was a blur until I was actually taken into orbit and saw them in the shipyard. I had absolutely no reality on the size of them- even the smallest were monsters when seen in a fleet!
The SpaceCruisers, described as ‘instant war’ ,were too big to take in even when confronted with them. They were the size of large asteroids or small planets and they were armed to the teeth with weaponry. They even had dozens of lesser ships jammed into them and prepared for deployment. They could take down a rebellion within the GAGA with ease. Even in the fearsome El Noor galaxy, it seemed like we could not lose when I saw the size of the Easty-Westy shipyard. This was only one, mid-size shipyard belonging to my new employers. Scattered alongside the military monstrosities there were hundreds of thousands of private ships in a range of sizes as well. I felt awed and terrified to be a part of this galactic war machine we called the GAF.” 
-Dalton’s Daughter
Virginia Carraway Stark

 List of Ships, Classes and Sub-Classes, in the Galactic Armed Forces

Taken from GAF HQ Records
Compiled by Anthony Stark, with Technical Assistance from Jorge Stuart

Interplanetary/stellar craft are divided into two main categories in the GAGA:

a) Commissioned Ships, whose role is solely that of galactic defense, being owned by the Galactic Armed Forces, its authorised agents etc. Commissioned ships are forbidden from transporting commercial goods for profit as well as private citizens on non-GAGA related business.


b) Non-Commissioned Ships, whose roles are primarily that of population and product movement, as well as protection of these ships, the assets contained within, and the routes traveled by these ships. Whereas Commissioned Ships are limited in their scope to military and peacekeeping duties, Non-Commissioned Ships may be enlisted for military service at any time by a GAGA Council general order.

Within the list of Commissioned Ships, there are 8 different models:

1) SpaceCarrier– analagous to our Aircraft Carriers, SpaceCarriers are interstellar cities of war. Inside them, they carry several of the other models of ships in varying combinations. SpaceCarrier engineers can refit an internal dock to accommodate a vast array of different sets of ships, so as to refine the deployment of GAF assets and forces for any given situation.

On board, SpaceCarriers are filled with up to tens of thousands of soldiers, support staff, engineers, scientists, and other personnel. Their accommodations are spartan but comfortable, with the majority of interior space utilized for weaponry, engines, battery storage and attack force deployable ships. SpaceCarriers are designed for space travel only and are unable to land on or enter into planetary orbit. The nature of their high-powered, highly responsive engines rend deep holes and tears in iono- and tropospheres of planets and asteroids. As such, all deep space vessels are prohibited from entering high atmosphere orbits by the GAGA- even in war.

As these ships are designed for deployment and defense along the x,y and z axes, they look more like a three dimensional version of their nautical forebears than a Galaxy class starship from Star Trek. There is very little pleasing to the eye about them, save for a certain grim, industrialized beauty of an immense artificial creation humming about its duties at full power. They have up to two dozen access ports and deployment arenas, and are capable of extending three arms of mobile hatches where up to forty-eight Jump Jets designed for inter-border combat may be deployed at once.

Shields are extensive and extend to the near orbit of the SpaceCarrier, giving Jump Jets and other ships up to ten seconds of protection before they enter the fray. Weapons on the SpaceCarrier are designed almost exclusively for Conventional Space combat, and consist of lazer cannons, conventional ordnance, ion bombs and blasters, and electromagnetic burst resounder (EMBR) beams. SpaceCarriers, when dropped out of orbit, usually deploy a few Battle Cruisers and rely upon their specialized HyperSpace monitoring equipment to protect the area from Hypermarines and other HyperSpace weapons and ordnance.

The sight of several of the GAF’s SpaceCarriers popping out of Hyperdrive and into orbit around a planet is an intimidating one indeed- and often quenches the fires of war before a single Battle Cruiser is deployed.

2) Trans-Atmospheric Assault Ships or TAA ships: These ships, usually stocked in complimentary fashion and deployed in pairs, are the largest and most heavily laden of the GAF’s invasionary assault ships. They are crassly referred to as TAA TAAs by GAF soldiers, as their arcaded, saucer like engineering is designed for non-invasive entry into nearly all planetary atmospheres and give the twin ships an evocative appearance.

Onboard these ships, a variety of different assets may be deployed.  Up to four batallions of soldiers in amphibious deployment vehicles suitable for any terrain including submarine, volcanic, arctic or chemical may be sent out. Tanks, transports, hovercarriers, weapons, ordnance and other supplies of war are contained within, pre-packaged and ready for easy assembly. A TAA ship can turn an empty plain into a fully-functioning GAF base housing up to four thousand soldiers within three hours. TAA ships also carry a fully stocked array of interstellar and sub-atmospheric weaponry that can destroy Jump Jets, saucers, EM cloaked ships and more. They carry Sub Ether communication disruptors as well as broadcast communication overrides. A pair of ships carry between them enough men, machinery, weapons and support staff to overtake an area the size of Washington state.

These ships are the first sign of a GAF landing force, as they set up the infrastructure needed on the ground by Command HQ. Their appearance in the skies is universally regarded as “a sign that It is shortly about to hit the fan”- Wodin Whatthehel.

3)Invasionary Deployment Ships or I.Ds: Along with the TAA TAAs, the deployment of IDs is generally a sign that a planet is about to feel the full force of GAF fury. Ids are streamlined transport vehicles that drop out of interplanetary orbit from SpaceCarriers and into the atmosphere.  They deploy up to ninety nine Jump Jets each, which are fully loaded and ready for battle. Conditions onboard are cramped for the pilots and support staff, and it is a particular sort of limbo when an ID is kept in holding during sudden interplanetary negotiations. Jump Jets are hung in interlocking pattern, their particular lower shielding coatings on top and bottom forming an Escher-like mosaic of dizzying proportions. Pilots are held in their Jump harnesses, suspended by their plane’s left wing, and are moved into the cockpits remotely by a control panel on the bridge of the ID. Once the first call for deployment onboard the SpaceCarrier is made, Pilots hang in harness until deployed- making for a very long and uncomfortable suspension in many cases. This system has been proven to be the fastest in deploying Jump Jets, with ninety-nine ships deployable in under twelve seconds by this eternal readiness method. ID ships have atmospheric shielding that protects them from all but a direct blast from EMBR cannon. This shield extends for three seconds flight time beyond the ship.

4) Landing Attack Deployment Ships LADs or LADDies: These inter-atmosphere deployment ships are designed for deploying ground attack forces with supplementary equipment. They are heavy ships packed to the gills with personnel and machinery. Even engines have been largely scaled back, and only basic navigational equipment and atmospheric shielding is included. These ships are dropped out of SpaceCarriers when the battle on the surface heats up. LADDies use gravitational inertia to largely ‘drop to their target, breaking with thrusters and gently landing onsite’- or so says the Wrought Industries Manual on LADs.

In reality, the targeting programming varies with ordnance and interference in the atmosphere of battle and actual landing sites can vary by up to twelve to fifteen km. Landing thrusters can easily become clogged and inefficient with smoke and debris, leaving the soldiers and equipment inside to hit the ground ignominiously.
A single LAD can increase GAF force size by two battalions complete with armament and transport vehicles. These octagonal shaped discs open at all eight ends allowing the military assets to pour out and onto the battlefield… or close to it.

5) Hypermarines: These vehicles are shaped similar to aquatic submarines, and much like their Old Earth counterparts, Hypermarines spend most of their time invisible to conventional ships. These ships bend HyperSpace around themselves with their innovative Ionic Screw engines. As a result, they are able to move under the carpet of Conventional Space-Time, independent of the Hyperdrive Shipping Lanes approved of and used by most ships.

Hypermarines are powered by the Ionic Screw drive, created by Dr. David Weir, and Australian physicist who lived in the early days of human interaction with the Telamer. His creation is a controversial device that, while it provides unrestricted access to the between area of space, causes flux in both space-time and human organisms using the device. Constant exposure to the torsion flux quotient or Tor of this drive causes cellular instability, mental degradation and illness, as well as sudden fits of illness. These symptoms are very similar to those caused by exposure to several sources of radiation, and it has not been fully investigated whether the Ionic Screw Drive is responsible for the health effects or the radiation that arbitrarily proliferates the HyperSpace dimensions.

As a result, soldiers are assessed for resistance to these effects before and during their tours onboard Hypermarines. Although some individuals are resistant to these problems, most are not- the resistant individuals usually wind up spending most of their careers onboard Hypermarines as a result of the dearth of experienced officers and crew.

Hypermarines cruise throughout interspace and perform various functions of reconaissance, ordnance deployment and aggression deterrence. They are very similar to Naval Submarines in design and operation, with very cramped quarters and space to minimize the intensity of the Ionic Screw Drive field required for the vehicle. Hypermarines are equipped with highly sensitive hearing devices and hyperradar which allows them to spot Hyperdrive shipping lanes, black bodies that protrude into Hyperspace and Between objects- mysterious creatures, asteroids and other objects native to this largely unexplored section of the universe.

Hypermarines are also chiefly research vessels that are constantly collecting data about the eternally changing landscape of Hyperspace. As one of the most famous Hypermarine officers, V. Borodin,  has said, “Hyperspace is the eternal Wonderland- with the mysterious Red Queen lurking around every rise and undulation, waiting to chop off the vessel’s head.”

Hypermarines are susceptible to certain wavefront blasts from Conventional space weapons, causing them to rock in the ripples of the explosion, losing their sensor equipment and occasionally engine thrust. This results in them being trapped in HyperSpace until such time as their engines become operative again.

These interesting vessels are able to deploy conventional weaponry as well as Hyperordnance, which can cause everything from massive explosions to time dilations, condensing and skips in Conventional space-time.  Their ordnance deployment can single-handedly change the course of  a space battle. As a result, the construction of Hypermarines is strictly controlled by the GAGA. Subversive groups outside the GAGA are able to clandestinely construct these space vehicles on occasion, or buy and cobble together Hypermarines from parts from junkyards. For these reasons, Battle Cruisers are an essential part of any GAF deployment in deep space or near planetary conflict.

6)  Battle Cruisers: These deep space ships of classic naval design are the backbone of GAF space defense. They are the only vessels most heavily and specifically equipped with Hyperspace sweeping sensors and Interspace ordnance which can disable Hypermarines from Conventional space as well as destroy them inside Hyperspace. Up to sixteen Battle Cruisers can be transported inside a SpaceCarrier for instantaneous deployment at the site of battle. The rule of fours usually applies to BattleCruiser deployment: four protect a SpaceCarrier from Hyperspatial attack, four travel with Atmospheric Deployment forces to the edge of the Ionosphere, four range beyond the site of active deployment to check for incoming threats and four are left in support positions, easily able to move to any of the other three sites of Cruiser conflict to give weapons or recon support.

Battle Cruisers are equipped to the gills with Hyperspace and Conventional space weapons as well as reconnaissance equipment tuned to both arenas. Their shields are comparable to those of SpaceCruisers. BattleCruisers are relatively slow moving, non-Hyperdrive vehicles, but once onsite, they can double their shields’ radius to protect Jump Jets, Destroyers, LADs, ID s and other vehicles for up to half an hour.

Their crews are dedicated career soldiers who spend their lives learning the constantly updating equipment, software and ordnance onboard their ships. BattleCruisers and their crews are the heroes of deep space battle, and the loss of a Cruiser is both a rarity and cause for deep mourning in the GAF.

7) Destroyers: These ships are weapons-heavy, relatively fast moving ships slightly smaller than BattleCruisers. Up to ten of them can be stored on board a SpaceCarrier. Destroyers are armed to the teeth with various ordnances including EMBR guns, EM weapons, lazer and ion cannons, spacemines both camoflauged and plain, nuclear and conventional explosives. Their gunners are placed at hexagonal Ordnance Dispersal Points along their hulls, maximizing effective firing area while limiting the ship’s target surface. Destroyers can eradicate Jump Jets, space fighters and smaller combat and troop vehicles with relative ease.

Destroyers, like SpaceCarriers, Battle Cruisers and Hypermarines, are limited to deep space and extra-atmospheric activities.

8) Ionospheric Combat Vehicles: These specialized craft are specifically designed to accompany LADs, ID s and other intra-atmospheric craft in asset deployment. Their specialized engines function with relative efficiency in both the outer and inner atmosphere as well as in space. They are the sole protection for craft in the area between deployment from the SpaceCarrier to the inner atmosphere where Jump Jets with their planetary engine dampeners take over defense duties. Ionospheric Combat Vehicles are generally deployed along with the first ships out of the SpaceCarrier. ICVs sit in strategic areas of the upper atmospheric borderland. Here they remain cloaked, lying in wait to fire upon Jump Jets and other inter-planetary craft, missiles and other threats to GAF forces.

b) Non-Commissioned Ship Classes:

1) Frigates: a name maintained from old Naval terminology, GAGA frigates fulfill the same function as their old Naval counterparts. They form a protective force for commercial and private craft analagous to the function of GAF Destroyers. Frigates are similar in construction and are provided a more well-rounded collection of reconnaissance equipment in addition to their array of Hyper and Conventional weapons.

Frigates are the backbone of the GAF Merchant Service.

2) Hyperspace Ordnance Sweepers or HOS, HOSs: these vehicles are analagous to Naval Minesweepers. They are detection ships designed to sweep civilian trade routes for pirates, Hypermarines and other dangers to transport and personnel carriers.

HOSs are technically GAF Commissioned Ships. Howers these vessels are soft-commissioned with simple mandates to protect trade routes from pirates, giving their commanders and crew nearly carte blanche to travel sectors keeping commercial interests safe. They are self-directed unless conflict breaks out in their area, at which time they are called up by the GAF to serve.

HOSs are easily able to sweep Hyper and Conventional space for dummy meteors, black body ordnance, Hypermarine shields and engine signatures as well as other threats to the safe, daily operation of commercial trade in the GAGA.

3) Patrol Boats or PT, PT boats: These ships are routinely named for Stellar phenomena, such as Nova, Flare, Corona, Sunspot etc followed by a commercial call number. PT boats patrol regular space only, looking for pirate craft and traditional threats like travelling space storms, meteor showers etc. PT boats have singular sub-ether communication radios that report a constant stream of scientific and reconnaissance data directly to GAF HQ via a deadman connection. This is a particularity in civilian ship traffic radio communication.  Loss of a PT signal results in instant deployment of HOS and Destroyer to the area.

In addition to these two main classes, GAGA space vehicles have a ratings classification system, the A-F Grade system, which is as follows:

A+: this is a mint condition ship made at a GAF approved facility with GAF approved materials, plans and engineers. The cream of any crop of ship, A+ vessels use cutting edge technology and engineering to create the deadliest, safest, most effective ships in the galaxy.

A: these ships have seen either 1000 hours flight time or at least two skirmishes with subsequent passing re-inspections.

B+: made off the line at a GAF approved facility etc to slightly lower standards of materials and technology. A beautiful ship more accessible to planetary defense budgets non-subsidised by the GAF directly. B class standards are a completely different standard than A class, slightly lower but still highly flyable.

B: These are Class A ships that have seen more than 15 years service. Even if never involved in an inspection-required incident, all class A ships lower their rating after this point unless they receive a complete, GAF approved refit.

B-: These ships were made as B+ Class more than 15 years ago and have declined a GAF approved refit.

C+: Made off the line at a GAF approved facility etc to Class C standards. Serviceable, dependable ships. The Mercury of the shipping world. Neither the best quality of materials or technology is utilized, but the resulting ship is still good and useful.

C: This class is a B+ ship more than 15 years old which declines a GAF approved refit.

C-: This class is a C+ class ship more than 15 years old which has declined refit.

D+: These ships are made by non GAF-approved facilities, engineers, materials and companies. Their quality, construction and durability can vary by batch and company, sometimes considerably.

There was once a soft catergory, D, which was a D+ ship that had been inspected and refitted by a non-GAF agency. Due to amazing corruption and accidents, this grade was made illegal by GAGA Order 214-A and all D grade ships were required to be refitted to GAF inspection standards or junked.

D-: These are D+ ships more than 15 years old that decline GAF inspection and the refitting such an inspection requires.

E-: Class A+ ship 45+ years old, declining refitting;
Class B+ ship 30+ years old, declining refitting;
Class C+ ship 15+ years old, declining refitting.

F+: This class is made completely by non-verified or sanctioned facilities, engineers etc from junked parts and write-off parts. Some of these ships can be very good and durable, but on the other hand, some explode spontaneously. It all comes down to the knowledge the buyer has of ship part histories, the engineers and companies involved.

F: These are refit ships from junkyards made from A to C class parts. They are assembled by GAF approved engineers but not at GAF approved facilities.

F-: This class of ship consists of refits and patched-togethers made from dubious, 3rd class sources; D+ grade parts and… other.

The Alphabet classification follows every ship in the GAGA. A Patrol Boat, for example, that was top of the line, would be the PT Nova 160-A+. In sixteen years, it would be the PT Nova 160B.

– Tony Stark, with Technical Advisment from J. Stuart.

Gamma Quadrant

28 Oct

The Gamma quadrant is foremost in primary resources, especially mining. Most of the habitable planets in this quadrant were terraformed to one degree or other to make them suitable for human life. Colony ships are sent to these newly terraformed worlds to “work” the planets for the GAGA. Algorithms designed to determine the maximum amount of resources that can be removed before the planet loses viability are applied to each world. The liveability index is then used in fine-tuning the number of original colonists that are sent to each world.

Depending on the nature of the resources extracted and the relative mutagenic qualities of their extraction, colonist descendants will either be moved en masse to settle new planets or re-purposed for other uses.